Difference between revisions of "Default EQCurves"

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(New 'telephone' curve)
(List curves in the current default EQCurves.xml, add "RIAA" to the list (essential this one is in the default), add link to curves suggested on the Forum)
Line 3: Line 3:
 
You should be able to copy-paste the curves in the box below into EQCurves.xml and have them appear next time you open 'Effect->Equalization...'.
 
You should be able to copy-paste the curves in the box below into EQCurves.xml and have them appear next time you open 'Effect->Equalization...'.
  
The following curves have been suggested:
+
The following curves have been suggested (only the ones marked in <font color="green">green</font> are actually in the current [http://dl.dropbox.com/u/1327769/EQCurves.xml proposed default curve].
 +
 
 +
Also see [http://forum.audacityteam.org/viewtopic.php?f=28&t=33824 Submit your EQ Curves] on the Forum for some possible curves for consideration. 
 +
 
 +
 +
* <font color="green">60 Hz notch</font> - '''Gale:''' We are going to distribute notch.ny with Audacity which can cut a much deeper notch, so we probably don't need this. Additional parameters have been proposed for this (curve length="8192" category="default" draw="yes" log="yes") but filter length can't be set this way yet.     
 +
<pre>
 +
<curve name="60Hz notch">
 +
<point f="49.4" d="0"/>
 +
<point f="60" d="-120"/>
 +
<point f="71.3" d="0"/>
 +
</curve>
 +
</pre>
 +
* <font color="green">acoustic</font> - generic acoustic 78 rpm curve. In reality there are [http://wiki.audacityteam.org/wiki/78rpm_playback_curves hundreds of 78 rpm curves].   
 +
<pre>
 +
<curve name="acoustic">
 +
<point f="50" d="-20"/>
 +
<point f="63" d="5"/>
 +
<point f="70" d="4.400000095367"/>
 +
<point f="100" d="3.299999952316"/>
 +
<point f="125" d="2.5"/>
 +
<point f="200" d="1.700000047684"/>
 +
<point f="250" d="0"/>
 +
<point f="2000" d="0"/>
 +
<point f="3000" d="-1.5"/>
 +
<point f="4000" d="-2.5"/>
 +
<point f="5000" d="-3.299999952316"/>
 +
<point f="6000" d="-4"/>
 +
<point f="7000" d="-4.5"/>
 +
<point f="8000" d="-5"/>
 +
<point f="9000" d="-10"/>
 +
<point f="10000" d="-15"/>
 +
<point f="15000" d="-20"/>
 +
</curve>
 +
</pre>
 +
* <font color="green">amradio</font>
 +
<pre>
 +
<curve name="amradio">
 +
<point f="100" d="-20"/>
 +
<point f="125" d="-16"/>
 +
<point f="200" d="-12"/>
 +
<point f="250" d="-8"/>
 +
<point f="300" d="-4"/>
 +
<point f="400" d="0"/>
 +
<point f="1000" d="0"/>
 +
<point f="2000" d="-4"/>
 +
<point f="3000" d="-8"/>
 +
<point f="4000" d="-12"/>
 +
<point f="5000" d="-16"/>
 +
<point f="6000" d="-20"/>
 +
</curve>
 +
</pre>
 
* bass boost
 
* bass boost
 
   Paste here
 
   Paste here
 
* bass cut
 
* bass cut
 
   Paste here
 
   Paste here
* treble boost
+
* Inverse RIAA  '''Gale:''' This is a convenience included in 1.3.12 release, but not mandatory as you can use the button to invert the RIAA curve.
 +
<pre>
 +
<curve name="Inverse RIAA">
 +
<point f="30.000000000000" d="-18.600000381470"/>
 +
<point f="31.000000000000" d="-18.500000000000"/>
 +
<point f="50.000000000000" d="-16.899999618530"/>
 +
<point f="63.000000000000" d="-15.899999618530"/>
 +
<point f="70.000000000000" d="-15.300000190735"/>
 +
<point f="100.000000000000" d="-13.100000381470"/>
 +
<point f="125.000000000000" d="-11.600000381470"/>
 +
<point f="200.000000000000" d="-8.199999809265"/>
 +
<point f="250.000000000000" d="-6.699999809265"/>
 +
<point f="300.000000000000" d="-5.500000000000"/>
 +
<point f="400.000000000000" d="-3.799999952316"/>
 +
<point f="500.000000000000" d="-2.599999904633"/>
 +
<point f="600.000000000000" d="-1.799999952316"/>
 +
<point f="700.000000000000" d="-1.200000047684"/>
 +
<point f="800.000000000000" d="-0.800000011921"/>
 +
<point f="900.000000000000" d="-0.300000011921"/>
 +
<point f="1000.000000000000" d="0.000000000000"/>
 +
<point f="2000.000000000000" d="2.599999904633"/>
 +
<point f="3000.000000000000" d="4.699999809265"/>
 +
<point f="4000.000000000000" d="6.599999904633"/>
 +
<point f="5000.000000000000" d="8.199999809265"/>
 +
<point f="6000.000000000000" d="9.600000381470"/>
 +
<point f="7000.000000000000" d="10.800000190735"/>
 +
<point f="8000.000000000000" d="11.899999618530"/>
 +
<point f="9000.000000000000" d="12.899999618530"/>
 +
<point f="10000.000000000000" d="13.699999809265"/>
 +
<point f="15000.000000000000" d="17.200000762939"/>
 +
<point f="16000.000000000000" d="17.700000762939"/>
 +
</curve>
 +
</pre>
 +
* loudness
 
   Paste here
 
   Paste here
* treble cut
+
* RIAA  '''Gale:''' This one is essential.
 +
<pre>
 +
<curve name="RIAA">
 +
<point f="30.000000000000" d="18.600000381470"/>
 +
<point f="31.000000000000" d="18.500000000000"/>
 +
<point f="50.000000000000" d="16.899999618530"/>
 +
<point f="63.000000000000" d="15.899999618530"/>
 +
<point f="70.000000000000" d="15.300000190735"/>
 +
<point f="100.000000000000" d="13.100000381470"/>
 +
<point f="125.000000000000" d="11.600000381470"/>
 +
<point f="200.000000000000" d="8.199999809265"/>
 +
<point f="250.000000000000" d="6.699999809265"/>
 +
<point f="300.000000000000" d="5.500000000000"/>
 +
<point f="400.000000000000" d="3.799999952316"/>
 +
<point f="500.000000000000" d="2.599999904633"/>
 +
<point f="600.000000000000" d="1.799999952316"/>
 +
<point f="700.000000000000" d="1.200000047684"/>
 +
<point f="800.000000000000" d="0.800000011921"/>
 +
<point f="900.000000000000" d="0.300000011921"/>
 +
<point f="1000.000000000000" d="0.000000000000"/>
 +
<point f="2000.000000000000" d="-2.599999904633"/>
 +
<point f="3000.000000000000" d="-4.699999809265"/>
 +
<point f="4000.000000000000" d="-6.599999904633"/>
 +
<point f="5000.000000000000" d="-8.199999809265"/>
 +
<point f="6000.000000000000" d="-9.600000381470"/>
 +
<point f="7000.000000000000" d="-10.800000190735"/>
 +
<point f="8000.000000000000" d="-11.899999618530"/>
 +
<point f="9000.000000000000" d="-12.899999618530"/>
 +
<point f="10000.000000000000" d="-13.699999809265"/>
 +
<point f="15000.000000000000" d="-17.200000762939"/>
 +
<point f="16000.000000000000" d="-17.700000762939"/>
 +
</curve>
 +
</pre>
 +
* rumble filter
 
   Paste here
 
   Paste here
 
* telephone - 300Hz-3kHz (should it be 3.8kHz?), 4th Order roll-offs.  Done from a spreadsheet.
 
* telephone - 300Hz-3kHz (should it be 3.8kHz?), 4th Order roll-offs.  Done from a spreadsheet.
Line 30: Line 147:
 
</curve>
 
</curve>
 
</pre>
 
</pre>
 
+
* treble boost
* loudness
 
 
   Paste here
 
   Paste here
* rumble filter
+
* treble cut
 
   Paste here
 
   Paste here
 
* others that should be in the default list
 
* others that should be in the default list
 
   Paste here
 
   Paste here
  
<pre>
 
<equalizationeffect>
 
<curve name="60Hz notch" length="8192" category="default" draw="yes" log="yes">
 
<point f="49.4" d="0"/>
 
<point f="60.0" d="-120"/>
 
<point f="71.3" d="0"/>
 
</curve>
 
</equalizationeffect>
 
</pre>
 
  
 
[[Category:Feature Planning]]
 
[[Category:Feature Planning]]

Revision as of 12:32, 11 October 2010

Here is a starting point for a default list of curves. This forms part of a Proposal for Import and Export of Equalization curves. Note that I have added some attributed to the 'curve'; these are not decided on yet.

You should be able to copy-paste the curves in the box below into EQCurves.xml and have them appear next time you open 'Effect->Equalization...'.

The following curves have been suggested (only the ones marked in green are actually in the current proposed default curve.

Also see Submit your EQ Curves on the Forum for some possible curves for consideration.


  • 60 Hz notch - Gale: We are going to distribute notch.ny with Audacity which can cut a much deeper notch, so we probably don't need this. Additional parameters have been proposed for this (curve length="8192" category="default" draw="yes" log="yes") but filter length can't be set this way yet.
	<curve name="60Hz notch">
		<point f="49.4" d="0"/>
		<point f="60" d="-120"/>
		<point f="71.3" d="0"/>
	</curve>
	<curve name="acoustic">
		<point f="50" d="-20"/>
		<point f="63" d="5"/>
		<point f="70" d="4.400000095367"/>
		<point f="100" d="3.299999952316"/>
		<point f="125" d="2.5"/>
		<point f="200" d="1.700000047684"/>
		<point f="250" d="0"/>
		<point f="2000" d="0"/>
		<point f="3000" d="-1.5"/>
		<point f="4000" d="-2.5"/>
		<point f="5000" d="-3.299999952316"/>
		<point f="6000" d="-4"/>
		<point f="7000" d="-4.5"/>
		<point f="8000" d="-5"/>
		<point f="9000" d="-10"/>
		<point f="10000" d="-15"/>
		<point f="15000" d="-20"/>
	</curve>
  • amradio
	<curve name="amradio">
		<point f="100" d="-20"/>
		<point f="125" d="-16"/>
		<point f="200" d="-12"/>
		<point f="250" d="-8"/>
		<point f="300" d="-4"/>
		<point f="400" d="0"/>
		<point f="1000" d="0"/>
		<point f="2000" d="-4"/>
		<point f="3000" d="-8"/>
		<point f="4000" d="-12"/>
		<point f="5000" d="-16"/>
		<point f="6000" d="-20"/>
	</curve>
  • bass boost
  Paste here
  • bass cut
  Paste here
  • Inverse RIAA Gale: This is a convenience included in 1.3.12 release, but not mandatory as you can use the button to invert the RIAA curve.
	<curve name="Inverse RIAA">
		<point f="30.000000000000" d="-18.600000381470"/>
		<point f="31.000000000000" d="-18.500000000000"/>
		<point f="50.000000000000" d="-16.899999618530"/>
		<point f="63.000000000000" d="-15.899999618530"/>
		<point f="70.000000000000" d="-15.300000190735"/>
		<point f="100.000000000000" d="-13.100000381470"/>
		<point f="125.000000000000" d="-11.600000381470"/>
		<point f="200.000000000000" d="-8.199999809265"/>
		<point f="250.000000000000" d="-6.699999809265"/>
		<point f="300.000000000000" d="-5.500000000000"/>
		<point f="400.000000000000" d="-3.799999952316"/>
		<point f="500.000000000000" d="-2.599999904633"/>
		<point f="600.000000000000" d="-1.799999952316"/>
		<point f="700.000000000000" d="-1.200000047684"/>
		<point f="800.000000000000" d="-0.800000011921"/>
		<point f="900.000000000000" d="-0.300000011921"/>
		<point f="1000.000000000000" d="0.000000000000"/>
		<point f="2000.000000000000" d="2.599999904633"/>
		<point f="3000.000000000000" d="4.699999809265"/>
		<point f="4000.000000000000" d="6.599999904633"/>
		<point f="5000.000000000000" d="8.199999809265"/>
		<point f="6000.000000000000" d="9.600000381470"/>
		<point f="7000.000000000000" d="10.800000190735"/>
		<point f="8000.000000000000" d="11.899999618530"/>
		<point f="9000.000000000000" d="12.899999618530"/>
		<point f="10000.000000000000" d="13.699999809265"/>
		<point f="15000.000000000000" d="17.200000762939"/>
		<point f="16000.000000000000" d="17.700000762939"/>
	</curve>
  • loudness
  Paste here
  • RIAA Gale: This one is essential.
<curve name="RIAA">
		<point f="30.000000000000" d="18.600000381470"/>
		<point f="31.000000000000" d="18.500000000000"/>
		<point f="50.000000000000" d="16.899999618530"/>
		<point f="63.000000000000" d="15.899999618530"/>
		<point f="70.000000000000" d="15.300000190735"/>
		<point f="100.000000000000" d="13.100000381470"/>
		<point f="125.000000000000" d="11.600000381470"/>
		<point f="200.000000000000" d="8.199999809265"/>
		<point f="250.000000000000" d="6.699999809265"/>
		<point f="300.000000000000" d="5.500000000000"/>
		<point f="400.000000000000" d="3.799999952316"/>
		<point f="500.000000000000" d="2.599999904633"/>
		<point f="600.000000000000" d="1.799999952316"/>
		<point f="700.000000000000" d="1.200000047684"/>
		<point f="800.000000000000" d="0.800000011921"/>
		<point f="900.000000000000" d="0.300000011921"/>
		<point f="1000.000000000000" d="0.000000000000"/>
		<point f="2000.000000000000" d="-2.599999904633"/>
		<point f="3000.000000000000" d="-4.699999809265"/>
		<point f="4000.000000000000" d="-6.599999904633"/>
		<point f="5000.000000000000" d="-8.199999809265"/>
		<point f="6000.000000000000" d="-9.600000381470"/>
		<point f="7000.000000000000" d="-10.800000190735"/>
		<point f="8000.000000000000" d="-11.899999618530"/>
		<point f="9000.000000000000" d="-12.899999618530"/>
		<point f="10000.000000000000" d="-13.699999809265"/>
		<point f="15000.000000000000" d="-17.200000762939"/>
		<point f="16000.000000000000" d="-17.700000762939"/>
	</curve>
  • rumble filter
  Paste here
  • telephone - 300Hz-3kHz (should it be 3.8kHz?), 4th Order roll-offs. Done from a spreadsheet.
	<curve name="Telephone">
		<point f="20" d="-94.09"/>
		<point f="200" d="-14.25"/>
		<point f="250" d="-7.24"/>
		<point f="300" d="-3.01"/>
		<point f="400" d="-0.41"/>
		<point f="500" d="-0.07"/>
		<point f="1250" d="-0.004"/>
		<point f="2000" d="-0.17"/>
		<point f="2500" d="-0.91"/>
		<point f="3000" d="-3.01"/>
		<point f="4000" d="-10.41"/>
		<point f="20000" d="-65.91"/>
		<point f="25000" d="-73.67"/>
	</curve>
  • treble boost
  Paste here
  • treble cut
  Paste here
  • others that should be in the default list
  Paste here