Difference between revisions of "Default EQCurves"

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(Comment on 'am radio' default)
(Comment on 'telephone' curve.)
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   Paste here
 
   Paste here
 
* telephone - 300Hz-3kHz (should it be 3.8kHz?), 4th Order roll-offs.  Done from a spreadsheet.
 
* telephone - 300Hz-3kHz (should it be 3.8kHz?), 4th Order roll-offs.  Done from a spreadsheet.
 +
'''MJS:''' This needs a point adding at 48kHz
 
<pre>
 
<pre>
 
<curve name="Telephone">
 
<curve name="Telephone">

Revision as of 00:52, 12 October 2010

Here is a starting point for a default list of curves. This forms part of a Proposal for Import and Export of Equalization curves. Note that I have added some attributes to the 'curve'; these are not decided on yet.

You should be able to copy-paste the curves in the box below into EQCurves.xml and have them appear next time you open 'Effect->Equalization...'.

The following curves have been suggested (only the ones marked in green are actually in the current proposed default curve.

Also see Submit your EQ Curves on the Forum for some possible curves for consideration.


  • 60 Hz notch - Gale: We are going to distribute notch.ny with Audacity which can cut a much deeper notch, so we probably don't need this. Additional parameters have been proposed for this (curve length="8192" category="default" draw="yes" log="yes") but filter length can't be set this way yet.
	<curve name="60Hz notch">
		<point f="49.4" d="0"/>
		<point f="60" d="-120"/>
		<point f="71.3" d="0"/>
	</curve>
  • acoustic - generic acoustic 78 rpm curve. In reality there are hundreds of 78 rpm curves.
  • MJS: Who says 'acoustic' is a 'generic acoustic 78 rpm curve'? I've never seen that before. I always wondered what it was! It looks very crude and not very useful to me.
	<curve name="acoustic">
		<point f="50" d="-20"/>
		<point f="63" d="5"/>
		<point f="70" d="4.400000095367"/>
		<point f="100" d="3.299999952316"/>
		<point f="125" d="2.5"/>
		<point f="200" d="1.700000047684"/>
		<point f="250" d="0"/>
		<point f="2000" d="0"/>
		<point f="3000" d="-1.5"/>
		<point f="4000" d="-2.5"/>
		<point f="5000" d="-3.299999952316"/>
		<point f="6000" d="-4"/>
		<point f="7000" d="-4.5"/>
		<point f="8000" d="-5"/>
		<point f="9000" d="-10"/>
		<point f="10000" d="-15"/>
		<point f="15000" d="-20"/>
	</curve>
  • amradio

MJS Does this do a good job of simulating an am radio? I doubt it. I think it should be flatter in the middle (maybe 50Hz - 3.5kHz) then slope off faster above 4kHz. It certainly needs much lower points at 20Hz and 48kHz so we don't get them 'shelves'. Should it be simulating an 'am radio' or giving the impression of an 'am radio'? In a play (or whatever) a lower quality (BW) may give a better 'impression'.

We have about 4.5kHz at the top end in the UK, th US has 'only' 4kHz.

	<curve name="amradio">
		<point f="100" d="-20"/>
		<point f="125" d="-16"/>
		<point f="200" d="-12"/>
		<point f="250" d="-8"/>
		<point f="300" d="-4"/>
		<point f="400" d="0"/>
		<point f="1000" d="0"/>
		<point f="2000" d="-4"/>
		<point f="3000" d="-8"/>
		<point f="4000" d="-12"/>
		<point f="5000" d="-16"/>
		<point f="6000" d="-20"/>
	</curve>
  • bass boost
  Paste here
  • bass cut
  Paste here
  • Inverse RIAA Gale: This is a convenience included in 1.3.12 release, but not mandatory as you can use the button to invert the RIAA curve.
	<curve name="Inverse RIAA">
		<point f="30.000000000000" d="-18.600000381470"/>
		<point f="31.000000000000" d="-18.500000000000"/>
		<point f="50.000000000000" d="-16.899999618530"/>
		<point f="63.000000000000" d="-15.899999618530"/>
		<point f="70.000000000000" d="-15.300000190735"/>
		<point f="100.000000000000" d="-13.100000381470"/>
		<point f="125.000000000000" d="-11.600000381470"/>
		<point f="200.000000000000" d="-8.199999809265"/>
		<point f="250.000000000000" d="-6.699999809265"/>
		<point f="300.000000000000" d="-5.500000000000"/>
		<point f="400.000000000000" d="-3.799999952316"/>
		<point f="500.000000000000" d="-2.599999904633"/>
		<point f="600.000000000000" d="-1.799999952316"/>
		<point f="700.000000000000" d="-1.200000047684"/>
		<point f="800.000000000000" d="-0.800000011921"/>
		<point f="900.000000000000" d="-0.300000011921"/>
		<point f="1000.000000000000" d="0.000000000000"/>
		<point f="2000.000000000000" d="2.599999904633"/>
		<point f="3000.000000000000" d="4.699999809265"/>
		<point f="4000.000000000000" d="6.599999904633"/>
		<point f="5000.000000000000" d="8.199999809265"/>
		<point f="6000.000000000000" d="9.600000381470"/>
		<point f="7000.000000000000" d="10.800000190735"/>
		<point f="8000.000000000000" d="11.899999618530"/>
		<point f="9000.000000000000" d="12.899999618530"/>
		<point f="10000.000000000000" d="13.699999809265"/>
		<point f="15000.000000000000" d="17.200000762939"/>
		<point f="16000.000000000000" d="17.700000762939"/>
	</curve>
  • loudness
  Paste here
  • RIAA Gale: This one is essential. MJS: Agreed, but lets get it right. This is at 1/3rd octave intervals.
	<curve name="RIAA">
		<point f="20.000" d="19.274"/>
		<point f="25.000" d="18.954"/>
		<point f="31.000" d="18.516"/>
		<point f="40.000" d="17.792"/>
		<point f="50.000" d="16.946"/>
		<point f="63.000" d="15.852"/>
		<point f="80.000" d="14.506"/>
		<point f="100.000" d="13.088"/>
		<point f="125.000" d="11.563"/>
		<point f="160.000" d="9.809"/>
		<point f="200.000" d="8.219"/>
		<point f="250.000" d="6.677"/>
		<point f="315.000" d="5.179"/>
		<point f="400.000" d="3.784"/>
		<point f="500.000" d="2.648"/>
		<point f="630.000" d="1.642"/>
		<point f="800.000" d="0.751"/>
		<point f="1000.000" d="0.000"/>
		<point f="1250.000" d="-0.744"/>
		<point f="1600.000" d="-1.643"/>
		<point f="2000.000" d="-2.589"/>
		<point f="2500.000" d="-3.700"/>
		<point f="3150.000" d="-5.038"/>
		<point f="4000.000" d="-6.605"/>
		<point f="5000.000" d="-8.210"/>
		<point f="6300.000" d="-9.980"/>
		<point f="8000.000" d="-11.894"/>
		<point f="10000.000" d="-13.734"/>
		<point f="12500.000" d="-15.609"/>
		<point f="16000.000" d="-17.708"/>
		<point f="20000.000" d="-19.620"/>
		<point f="25000.000" d="-21.542"/>
		<point f="48000.000" d="-27.187"/>
	</curve>

  • rumble filter
  Paste here
  • telephone - 300Hz-3kHz (should it be 3.8kHz?), 4th Order roll-offs. Done from a spreadsheet.

MJS: This needs a point adding at 48kHz

	<curve name="Telephone">
		<point f="20" d="-94.09"/>
		<point f="200" d="-14.25"/>
		<point f="250" d="-7.24"/>
		<point f="300" d="-3.01"/>
		<point f="400" d="-0.41"/>
		<point f="500" d="-0.07"/>
		<point f="1250" d="-0.004"/>
		<point f="2000" d="-0.17"/>
		<point f="2500" d="-0.91"/>
		<point f="3000" d="-3.01"/>
		<point f="4000" d="-10.41"/>
		<point f="20000" d="-65.91"/>
		<point f="25000" d="-73.67"/>
	</curve>
  • treble boost
  Paste here
  • treble cut
  Paste here
  • others that should be in the default list
  Paste here