Developer Guide

From Audacity Wiki
Revision as of 19:48, 9 October 2007 by Galeandrews (talk | contribs) (More about Digital Sound: added links to web articles and Category:Digital Audio Technology)
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Quick Links

Tips for New Developers

  • Ask lots of questions and don't be afraid to look a divvy! It's a learning process and like I tell my students, 'if you don't understand (after a reasonable amount of effort), ask somebody who can help!'.
  • Use the same tools other people are using.
  • Post error messages when asking for help, but try and select relevant bits.

Platform Specific Guides

Getting Audacity building on Linux is usually trouble-free because the right tools are there in the environment, or can be found and installed easily. The same isn't really true for Windows and the win/compile.txt file provided with the Audacity source code assumes you know quite a lot about how stuff works under the bonnet, and about Visual Studio.

Design Topics

Improving and Adding Features

Adding new features is one of the more exciting aspects of the job, but needs care so as not to destabilise what is already there. New approaches using a plug-in type of architecture can help this. Even so, there are some things that cannot always be done in an open source program due to licensing restrictions. Have a look at our Feature Requests page to see what our users most wish to see in Audacity, add your own requests, and let us know if you are interested in helping us implement the best of these.

We also have a Roadmap of planned steps in Audacity development.

More about Digital Audio

There are a few articles in our Digital Audio Technology category on the Wiki, and there is a short explanation of digital audio basics on this page  of our current Audacity Manual .

There are also articles on the web ranging from beginners' guides on how sound is represented in a computer, to research papers on digital signal processing (DSP) algorithms. One good starting point is the Harmony Central Article Library  which has many articles on mixing, mastering, effects and use of digital audio software. They also have a good intermediate level series of articles on effects  including compression, reverb, noise gating and so on.