- Overview of compilation on Windows, Linux and Mac.
- Mac/Linux/Unix step by step guides for compiling Audacity
- Designing Audacity - read and write about what goes into Audacity and how it works
- Ensuring Quality - coding standards, submitting patches...
- Mezzo - The future of Audacity (formerly known as "libaudacity")
- Please subscribe to our mailing list to exchange your ideas with our developers or to seek help
Tips for New Developers
- Ask lots of questions and don't be afraid to look a divvy! It's a learning process and like I tell my students, 'if you don't understand (after a reasonable amount of effort), ask somebody who can help!'.
- Use the same tools other people are using.
- Post error messages when asking for help, but try and select relevant bits.
Platform Specific Guides
Getting Audacity building on Linux is usually trouble-free because the right tools are there in the environment, or can be found and installed easily. The same isn't really true for Windows and the win/compile.txt file provided with the Audacity source code assumes you know quite a lot about how stuff works under the bonnet, and about Visual Studio.
- Developing On Windows
- Developing On Linux and Compiling Audacity Step by Step Guide
- Developing On Mac
Improving and Adding Features
Adding new features is one of the more exciting aspects of the job, but needs care so as not to destabilise what is already there. New approaches using a plug-in type of architecture can help this. Even so, there are some things that cannot always be done in an open source program due to licensing restrictions. Have a look at our Feature Requests page to see what our users most wish to see in Audacity, add your own requests, and let us know if you are interested in helping us implement the best of these.
We also have a Roadmap of planned steps in Audacity development.
More about Digital Audio
There are a few articles in our Digital Audio Technology category on this Wiki, and there is a short explanation of digital audio basics on of our current .
There are also articles on the internet ranging from beginners' guides on how sound is represented in a computer, to research papers on digital signal processing (DSP) algorithms. For some recommended sources, see Digital Audio Recommended Articles.