Difference between revisions of "Standards and Conventions"
PeterSampson (talk | contribs) (→Right Click Behavior: # {{todo}} Right click&drag to set the slider in Mixer Board) |
PeterSampson (talk | contribs) (→Right Click Behavior: {{note|'''Peter 17Apr20:''' the sliders in TCP and effects appear to be OK with null action on right-click&drag.}}) |
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# {{todo}} Right click&drag to set the slider in Play-at-Speed Toolbar | # {{todo}} Right click&drag to set the slider in Play-at-Speed Toolbar | ||
# {{todo}} Right click&drag to set the slider in Mixer Board | # {{todo}} Right click&drag to set the slider in Mixer Board | ||
+ | {{note|'''Peter 17Apr20:''' the sliders in TCP and effects appear to be OK with null action on right-click&drag.}} | ||
==Amplitude Scale and Gain== | ==Amplitude Scale and Gain== |
Revision as of 14:15, 17 March 2020
Audacity aims to follow recognized standards and conventions whenever applicable. This includes the choice of terminology (see: Wording), Human interface guidelines, format specifications, and platform specific conventions. For various reasons, Audacity sometimes diverges from accepted norms. This page is for tracking known issues where Audacity contravenes accepted standards.
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Human Interface Guidelines
There are multiple "Human Interface Guidelines" (HIGs) for Desktop applications, and by and large they agree with each other:
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Right Click Behavior
Reference: Microsoft HIG.
Microsoft and Apple (and may others) have GUI design guidelines that specify that right-click gestures should normally be reserved for a context menu or null.
Date Logged: 16Mar20
Occurances of Non-Standard Behavior:
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Right click&drag to resize track height.
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Right click&drag to resize relative channel sizes in a stereo track
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Right click&drag to resize relative sizes in a Multi-view.
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Right click&drag to reposition the pinned play head in the Timeline
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Right click&drag to set the sliders in Mixer Toolbar
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Right click&drag to set the slider in Play-at-Speed Toolbar
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Right click&drag to set the slider in Mixer Board
Amplitude Scale and Gain
Reference: Standard practice in audio software is to use dBFS for amplitude, and dB for gain.
Date Logged: 16Mar20
Description: Audacity is inconsistent in it's representation of amplitude, sometimes using dBFS (like the rest of the audio world) and sometimes using a linear scale of +/- 1. It is particularly confusing that Audacity's shipped generators use a linear scale of 0 to 1, and Audacity's shipped effects use dB.
Occurances of Non-Standard Behavior:
- Track vertical ruler in "Waveform" view
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Chirp
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DTMF Tones
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Noise
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Risset Drum
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Tone