Talk:Completed Proposal Non-grayed-out editing commands
Peter 25Oct17: Note that this proposal explicitly does not address the issue of precisely what the preference setting for "Select all if none selected" should make selected.
- James 05Nov16: Default setting needs to be off for this proposal to have any point. I'm moving discussion to this talk page so that we have a clear proposal on the front page. Any aspect not specified on the main page is doer decides, e.g. any unresolved choices, and indeed doer may deviate somewhat from the plan anyway.
Peter 04Nov16: maybe in the message we should tell them how to make a selection, maybe like the Status bar message. I would suggest "Click and drag in the waveform to select audio". Yes there are other ways, but click&drag is the basic fundamental way ad this in no intended to be a full-blown selection tutorial (we have the Manual for that - and hence the Help button in the dialog.
- Steve 04Nov16: If we have a help button, I don't think that will be necessary. The few people that can't guess "click and drag like every other application" can click "Help". The more text, the less likely people are to read it. Verbose messages are counter-productive.
I notice a discrepancy in the Proposal:
- "Users are often confused that their editing commands can appear grayed-out and inoperable. This occurs when they issue a command that relies on the presence of a selection and they have not made a selection.
- "We do not explain in the dialog how to make a selection. The few users who can't guess".
Makes Audacity harder to use for common, simple use cases
Normally, the most user-friendly preferences in an application are on by default. Currently, users working on a single track (probably many) have the convenience of not needing to select anything to apply an effect or edit. Users who want to do that are not told how to do so in the proposed dialogue. This will be unexpected for established users.
Of course, verbose dialogues run the risk of not being read properly. This is exactly why we made clicking an effect when paused Stop and Do the action rather than spawn a dialogue to be read.
Not even telling user how to do the key thing that stopped them working is terrible. See the suggestion below.
Relationship to Stop and Do on Pause
What will happen in this Proposal if a user is paused with no selection? If user is halted by a dialogue then those users are not benefiting from Pause, Stop and Do as was intended.
Select all... if none could be made less aggressive
The two supporters of this proposal have opposed suggestions to make "Select all... if none" more useful and less aggressive. Doing that, retaining the preference on by default, is an alternative. I think such improvements to the preference should be made if "Select all... if none" is made non-default, so the preference is more useful to power users when they want to edit the entirety of their project with less clicks/RSI.
Not selecting newly recorded tracks adds to the problem
We select the Track Control Panel of newly generated or imported tracks but not that of newly recorded tracks. No one has given a rational explanation why. We probably don't want to select all in newly imported, generated or recorded tracks, but selecting the Track Control Panel of newly recorded tracks combined with a less aggressive "Select all... if none" preference that only selected all in selected tracks would go a long way to help.
The two supporters of this Proposal recommended a Select All button but this is not part of the Proposal. We could make such a button part of the suggested dialogue.
Drag-select the audio you want to affect (or select all the project's audio) then click OK.
[ ] In future, let me select all when none selected[Help] [Select All] [Cancel] [OK]
If the action of user selecting audio removes the modeless dialogue we could even do without the OK button, though perhaps non-standard. What is the difference between Cancel and OK?
We could also link to the preference as above as a one-step way to get rid of this dialogue.