Proposal Play-at-Speed
From Audacity Wiki
Proposal pages help us get from feature requests into actual plans. This proposal page is about making the Play-at-Speed slider real-time and stretchy. |
Proposal pages are used on an ongoing basis by the Audacity development team and are open to edits from visitors to the wiki. They are a good way to get community feedback on a proposal.
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- Note: Proposals for Google Summer of Code projects are significantly different in structure, are submitted via Google's web app and may or may not have a corresponding proposal page.
bug 133 is an enhancement request for this and has more details.
Problem
- Play-at-Speed only plays at the speed set when Play-at-Speed was started.
- It is difficult to precisely set a play speed.
20-21 July 2018: These two problems are essentially addressed now.
Proposed Feature
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Integrate Play-at-Speed with the scrubbing code, so that the slider can control the play speed in real time.
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Also support looped Play-at-Speed with dynamic varying speed.
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Also support cut-preview at speed with dynamic varying speed.
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Make the Play-at-Speed control resizable (like meter toolbars) so that greater precision in setting the speed is easy/possible.
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Negative Play-at-Speed
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Remove the Play-at-Speed play button. This will close Bug 815. Instead:
- All play is play-at-speed
- The transcription toolbar gains presets for x1 and user chosen speeds.
- New projects open with the preset set at x1.
A possible Play-At-Speed with presets
Checklist
- What is the purpose of the feature? - More controllable play-at-speed
- What is the relative importance of the different features in it? (this is used to justify having a large button, a small button or just a menu item, for example) - The feature uses the same real estate and/or gives the user the option of giving the slider more/less real estate that they previously could not do.
- Does the feature have modes, and if so how easy are the modes to get out of? (stuck in a mode) - No.
- Does the feature have invalid states that can be greyed out? - No change from previous Play-at-Speed.
- What is the factorization of the feature? (e.g. pin/unpin can operate on its own, independent of scrub/seek). - Resizing and real time are separate factors.
- What are the justifications for 'novelty' in the design? (e.g. RSI free operation, lack-of-precision in conventional sliders). - Resizability gives greater precision
- Is VI use integral? (e.g. labels added a label editor dialog, essential for VI, useful for non ). - VI users will probably use the numerical controls.
Developer/QA Backing
- James Crook
- Peter Sampson
Details
- We should consider having an easy click-stop at x1, x2 and x3.